Mostrar mensagens com a etiqueta NTT. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta NTT. Mostrar todas as mensagens

sábado, 2 de janeiro de 2010

Noob Thoughts is back




Hi everybody.
So my last post was in November and a lot happened since then.
First congratulations to both Andre Coimbra and to China for winning the worlds.
The so waited updated banned list brought us no changes -.-.
And in 2010 we’ll have Legacy GPs , and I’m quite happy with this because finally legacy gets some attention, and I’ m going to GP Madrid with one of my NT ROGUE DECKS MUAHAAHA
So today I bring you my zoo:

NT stupid zoo

Creature
1 Progenitus
3
Woolly Thoctar
4 Knight of the Reliquary
4 Tarmogoyf
4
Wild Nacatl
3
Qasali Pridemage
2 Kird Ape
1 Noble Hiearch

Enchantment
2
Sylvan Library

Sorcery
4 Natural Order

Instant
4
Lightning Bolt
4
Lightning Helix
3
Path to Exile
Lands
2
Forest
1 Mountain
4
Savannah
3
Taiga
2
Arid Mesa
1 Plateau
4
Windswept Heath
4
Wooded Foothills

Let’s find out why are some cards here:

Progenitus + Natural Order – The best tech since Dreadnought + Stifle, stopping Progenitus is almost impossible, good luck with that.

Tarmogoyf- creativity stifling, everything that uses green is better with Tarmogoyf.

Woolly Thoctar – 3 mana for a 5/4 is alright plus he is green so….

Knight of the Reliquary – This baby is underrated, he is one of the best 3 drop ever, he is ,almost every time, a 4/4 when he hits the battlefield but he can grow bigger, tap it search for a fetch sacrifice the fetch and you got +2/+2 on the knight and 2 less lands to worry about in your deck.

Wild Nacatl and Kird Ape- Couldn’t be zoo without these boys, I only play with 2 apes because he’s not green.

Qasali Pridemage – This guy destroys tops, counterbalance, deeds ,Dreadnoughts and still hits for 2 and helps a friend if he needs with his exalted ability.


Noble Hiearch- This slot belonged to Kird Ape but I decided to stabilize my mana base and hiearch is something like an anti waste land that has exalted and can be offered to Natural Order Itálico


Sylvan Library- Allows you to dig your library, draw extra cards for life and put Progenitus back on the top if you draw it.

Lightning Bolt, Lightning Helix and Path to Exile- First two are the best burn spells ever, essential in a zoo. Path replaces Swords because zoo doesn’t care much about lands but he cares about life and getting his opponent to 0 is all that matters.

And there you go a nice zoo with Natural Order tech and fatties like Knight and Thotcar.
For side I would recommend something like 6 anti combo (canonist,
Gaddock Teeg, Thorn of Amnesty) 3 Krosan grip 3 Anti dredge and 3 cards of your choice, depending on the metagame.

Hope you enjoyed it,

See you next time ( I promise I won’t take another 2 months to write another post xD )
ThePtKid

domingo, 1 de novembro de 2009

Noob Thoughts gets to Legacy


This week I’m going to talk about the format where you might see goblin lackeys walking around and is completely Tarmo infested. I’m talking of course about legacy.

One of my friends challenged me to make a GBW (The Rock Deck) that could beat goblins and still be competitive (so no plague main or other gobbo hate). So I started analyzing the format and realize that average number of lands is about 22 (including about 6 to 8 fetchs) and I thought “Man, a land destruction deck can really hurt some decks”

So I started to think about a land destruction deck that could be effective. The best land destruction currently in legacy are:

-Wasteland, eye for an eye land for a land.
-Sinkhole; just the best land destruction spell ever…
-Vindicate, very flexible, can either destroy the opponent’s Tropical Island or his Tarmogoyf.
-Stifle, targeting a fetch it can be a 1 mana sinkhole.
-Molten rain, sinkhole and shock together….

CACHIM, 3 top cards of land destruction fit in a GBW deck. Now I had a small idea of how the deck could be I started look for cards that fit my deck idea:

-Terravore: This guy just loves Wasteland and your enemy fetchs feeding him.

-Knight of The Reliquary: One side Terravore, also can fetch for Wastelands or other non-basic lands.

-Smallpox: I thought I needed some more land destruction, also smallpox most of the times eats a creature from the opponent.

With no further delays I present you my deck:

NT Rock (Noob Thoughts Rock)

2 Terravore
4 Knight of The Reliquary
4 Sinkhole
4 Hymn to Tourach
4 Smallpox
4 Vindicate
4 Thoughtseize
2 Duress
4 Swords to Plowshares
3 Pernicious Deed
1 Savannah
3 Bayou
4 Verdant Catacombs
1 Forest
1 Plains
3 Scrubland
1 Swamp
4 Wasteland
4 Windswept Heath
3 Mishra's Factory

Sideboard:
4 Leyline of the Void
2 Duress
4 Engineered Plague
2 Krosan Grip
2 Choke
1 Ravenous Trap

I ‘ll now explain my choices : XD

-Knight, Terravore, Smallpox, Sinkhole and Wasteland are already explained (see above)

-Hymn to Tourach, Duress and Thoughtseize: This is the discard part from the normal rock, I think Hymn to Tourach + Thoughtseize and Duress as backup can make a lot of damage.

- Swords to Plowshares: the best spot removal…

- Pernicious Deed: the MVP of the deck against merfolk, gobbos, affinity, enchantress and other aggro decks

- Mishra's Factory: I really think Mishra's Factory is so good, it’s a 3/3 blocker activated for 1 can be fetched with Knight and can help the beat down.

Sideboard:

-Leyline and Ravenous trap: Dredge can be a pain in the ass for this deck; also Leyline stops a lot of decks that need the grave to work out.

-Duress: 4 Duress, 4 Hymn and 4 Seize hmmm gg combo?

-Engineered Plague: It has to beat goblins remember: P

-Krosan Grip: Best artifact and enchantment removal ever made.

-Choke: A blast against U decks, now most of his lands only have one shot to produce mana.

This decks beats almost any decks that uses only 18 to 21 lands (combo, most of multi-aggro, The Rock, etc).Hymn to Tourach and Thoughtseize take out combo and most of control decks and deed takes the aggro players out.

I’m not sure about lands deck, but I think NT Rock has the advantage.

So I think this deck does well in overall.
I would love to see some NT Rocks in the next top8s, hey I can still dream: P

See you Next Time:
Theptkid

sábado, 24 de outubro de 2009

Trinket Mage is good again ;D


Last season trinket mage lost a very close friend, I’m talking of course of sensei’s, and the poor mage couldn’t make it to competitive play.
This Season however brings trinket mage not new friends but enemies, enemies that can bring the Mage back to competitive. Don’t believe me? The top 8 of Pro tour Austin, congratulations to Brian Kibler, is made of 4 zoo, 2 dredges, 1 Hypergenesis and 1 dark depths combo. Trinket mage can pick the right answer to all of these decks!
Against zoo you have:
1- Good old explosives.
2- Chalice of the void ( maybe it’s to slow but chalice for 1 or 2 can really make zoo suffer)
3- Relic or crypt for the punishing fire tech

Against dredge you get:
1- Crypt or Relic( I prefer crypt , it costs 0 and doesn’t make goyf a 0/1)
Against Hypergenesis:
1- Chalice for 0, no more Hypergenesis
2- Aether Spellbomb may be handy…..
Against dark depths you have the following tools:
1- Pithing Needle ( naming Vampire Hexmage)
2- Aether Spellbomb , bye bye 20/20 indestructible with fly
So the perfect toolbox would be something like:
- Xx Engineered Explosives (normally 2 or 3)
- 1 Crypt, dredge is going to see play and so it’s the punishing fire tech
- 1 Chalice, to give an edge game 1 against Hyper, keeping in mind that the list that made top 8 had Susher on Sideboard.
- 1 Aether Spellbomb to stop the 20/20 legendary and a part of Genesis.
- 1 Executioner’s Capsule, if you are playing black
- 1 Academy Ruins

Now I sure hope to see some control decks with Trinket Mage making top 8s, hopefully some NTT Trinkets: D
Until Next Time,
Theptkid
P.s:
Aether Spellbomb to stop dark depths or Genesis is a Noob Thought Tech (NTT) and it Rocks!!!!
Magic: The Gathering is a trademarks of Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards. All Rights Reserved. MTG-NT is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. All use of card names, text and images are for journalistic and informational purposes only.